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During a time when Lara Croft’s boobs were getting bigger with each new Tomb Raider entry, it’s fantastic time see a female lead who is smartly dressed and every bit as kickass as the men (although seeing her pull a gun from her evening dress in the opening CG scene is still an incredible moment).
#PARASITE EVE PS1 PLOT PLUS#
She’s resourceful, smart and tough as nails plus it’s just coincidental that she’s a woman. Part of the success of Parasite Eve is thanks to its lead character Aya, who stands tall among gaming protagonists. It can be grotesque at points too, but that just helps to add to its charm. It centres on the idea of Mitochondria, evolved cells passed down by female hosts and although the game gets a little lost in the technobabble of it at times, it provides a compelling central idea to keep the story moving forward. The story is rooted in the Japanese novel Parasite Eve albeit this is a sequel story that you can go into without having read the book. Eve’s rampage through New York City at Christmas is an absolute thrill from start to finish and the game never lets up the pacing as you head from location to location desperately trying to stop the destruction. She discovers that Eve was once Melissa, a drug-taking starlet and as she uncovers more about the situation, it reveals some uncomfortable ties to Aya’s own past. The subsequent journey follows Aya as she battles this being calling itself “Eve”, who posses abilities far beyond that of any human. Things take a rapid turn as when the singer starts performing, the crowd begin spontaneously combusting but Aya remains strangely unaffected. Hope to be able to help somehow and in advance, have all a nice weekend.On Christmas Eve, tough New York cop Aya Brea decides to let herself relax and goes on a date to the opera. Sorry if my share of knowledge is incorrect by any chance and for possible errors in typing. The camera positioning in combat can be annoying sometimes. Can only customize one weapon (M4A1 if I recall correctly), an Assault Rifle with addons like a Granade Launcher, a Laser Beam, a Flamethrower and others. As an compensation, there are boxes of infinite ammo on certain spots to replenish yourself quite the opposite of the first game. No more MP Regen, making the battles more skill depending. No Level Up System and the exp gained is used to manually select an PE that you wish to unlock or upgrade, making the game have an strategic approach since some PEs will make things harder or easier earlier on the game. The battles are fought only once per map segment until further progression of the plot, but you can track where are enemies before progression to ensure maximum exp gain. You actually see the enemies on the field in and out of battles.
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The second game however had elements more suited to a "Survival" game As far as I remember, the camera positioning never was an problematic issue. Ability to customize your weapons and armor with bonuses and boosts. The Skills(PEs) are automatically gained as you level. Level Up System with "atributes" to upgrade. You could farm exp before going to the objective if needed since your "MP" regenerates over time in battle(to heal yourself), however you might have problems to deal with sufficient ammo(personally, never had to use the Baton). The Screen flashes white when you reach certain specific spots of the map which triggers the battles and spawn enemies. The first Parasite Eve had more RPG elements than it's sequel Parasite Eve II in my opinion. Tontsa00 の投稿を引用:Never played 1st, how is it ?
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